Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Wednesday, August 10, 2011


I loved Melee so much, and it was a long wait for Brawl. The time it released I was car-less, and my family was out of town, so I went in the dark black of the night on-foot to my local Gamestop for the midnight launch. I was cold, tired, and scared, and I pretty much went to sleep as soon as I got back, but I knew this baby would be waiting for me the next morning. 



Melee had a great roster of characters, though I'm sad to see Roy and Mewtwo not make the cut this time around in favor of Ike and Lucario. 



Brawl has an ever bigger roster though. It even had Sonic (thanks EGM!) and Solid Snake joining the Nintendo crew. 



It's more or less the same game as Melee. I just didn't like how they changed the perfect physics of Melee, when they created Brawl. Oh well, it was still a damn fine experience. 


I liked the new Adventure mode somewhat when it came to cut-scenes, and boss fights, however I much prefer the way Melee made it. 


They also added online play!.... Except when you play it, lag will often ruin the match entirely. It works better since everyone stopped jamming the servers at launch, but it's very lackluster, but not surprising for the Wii and the fact that fighting games have terrible online play to begin with. 



The multiplayer matches are still fun though if you're offline. Tons of stages, modes, and whatnot to keep you battling your friends until the end of the night. 



I liked the Final Smashes, even though they were so unbalanced. For example Samus has a killer move for a final smash. 




Kirby...not so much. 



It makes you the juggernaut for awhile, and it's completely optional so I can't really complain. It's fun to use on someone better than you are of course. In short, I was bit disappointed in Brawl because it didn't meet my hype for it. But honestly what game could have met such an epic setting of the bar?


Tuesday, August 9, 2011


I was surprised so many Mario fans gave this game such a backlash. I don't know if they were bitter that it was quite a bit more unique than Super Mario 64, didn't like the tropical setting/jetpack, or were on the Gamecube hate-train. I just know one thing: I wasn't one of those people. Super Mario Sunshine is one of my favorite games of all time. 


It put Mario in a dratistically different setting, with him being sent on a vacation. Except this vacation forced him into eco-fascist slavery because he got framed by Bowser's little brat. I really liked the tropical setting, though I do admit it did get a little old after awhile. 



I did like the F.L.U.D.D. or as most people knew it as the water jetpack. It had a couple of different uses, and I thought it made the platforming and combat a bit better than other Mario games. 



I was glad to see Yoshi make a glorious return in Sunshine as well. I liked this version of Yoshi better than Super Mario Galaxy 2 or Super Mario 64 DS. He played like a vomiting version of himself from Super Mario World. 


Even though it's an odd choice for some people, I'm not ashamed of my love for Sunshine. One of the best titles for the GameCube, and certainly one of best Mario games period. Don't hate, appreciate! 


Mario Galaxy, along with Super Paper Mario, Mario Strikers Charged, and Punchout will re-release for 19.99 sometime this month. Pretty sweet deal, most of these games are fantastic. 

Monday, August 8, 2011


Despite being the first and least [graphically] powerful Mario platformer (I don't count Donkey Kong or Mario Bros as a Mario platformer) I absolutely adore the original NES game. 


It's really amazing to go back and see how awful and simple a lot of NES games were. Yet despite the system's limitations, this game proved that simple games can have an enormousness amount of depth if you dig deep.


It's also one of the more challenging Mario games around. I think it has one of most perfect balances of gameplay as well. It's not insanely hard, but it's no cakewalk either. Very moderate middle ground, but the last world will test your skill as a gamer. 


Plus it's a game you can keep going back to again and again and again. I'll be playing this one until they wheel me off to the old folks home. 




Sunday, August 7, 2011


Super Mario 64 was the big daddy for the Nintendo 64 especially during the early days of the system. 


Some video games series had a lot of trouble transferring over to the land of 3D. However I think most of them took notes from Super Mario 64. It wasn't just the 2D games with polygons. It was the same concept plus more freedom, a lot of creativity, and a core team of designers who knew how to make a game fun. 


A fun game it was too. The paintings allowed you to jump into a world that always changed. You could go from green fields, icy mountaintops, and dry deserts. There was so much variety that you could almost feel it with your own hands. Not only that but tons of a little secrets, bonus missions, and side-quests.



Despite the crappy controls, I really liked Super Mario 64 DS a lot as well. Maybe the 3DS's nub might help this baby out to be the superior version finally. 

Saturday, August 6, 2011


Even though hate for this game built up, it was only until we got to play it for ourselves that more people started to enjoy it. 


I thought the cel-shaded graphics were a great choice for the ocean-based game-play. I couldn't imagine the game with a Twilight Princess style of graphics. 


It was far enough away from Ocarina to feel special, but closer than Majora to feel like a traditional Zelda experience. So it was like having the best of both worlds. Granted the Baton of the Wind wasn't as cool as your Ocarina of Time. 


I though they really improved the combat as well. So many types of foes, and they even fought each other to get to you. Now that's sweet!


I kinda regret not taking advantage of my Action Replay so I could access the secret test areas. Even though they looked kinda weird and possibly broken. 


I know a lot of Zelda fans put this game a lot lower on their lists, but I played this multiple times even with the camera-taking and I even used the Tingle Tuner GBA accessory. It's a fun quest of mystery and wonder, and I loved every single moment of it. 



How did the Japanese own the Mariners you ask?




Because Nintendo bought out their share of the team, and are their official owners. 


Playstation Vita is going to be a no-show this holiday season for the Western World. Which will make Nintendo and their 3DS system very happy. No plans to drop the $250-$300 price even with Nintendo's news of their own price drop.

Thursday, August 4, 2011


Mario's Picross hits 3DS e-shop



Monochrome Racing Hits Wiiware




B Team Episode 2: Ice & Venom for DSiware



Play & Learn Spanish for DSiware


And Go Fetch! 2 for DSiware.

Tuesday, August 2, 2011


Even though I'm not a kid anymore, I still like their store. 


Good place to find toys for my nephews, their candy section is not bad, and their video game deals can often be very good. I remember getting a $25 gift card for buying Super Mario Galaxy on release date. 

Sunday, July 31, 2011


I had gotten and beaten Ocarina of Time shortly before this game came out. I couldn't contain my excitement for awhile. 



Despite a lot of recycled graphics, Majora's Mask is one of the most unique Zelda games ever. It's dark, weird, has aliens, and is about the end of the world. Not exactly a typical adventure in Hyrule. Hell it's not even set in our favorite Nintendo kingdom.


The moon in Majora's Mask used to freak me out. Wasn't so scary looking far away in the sky when I played Ocarina. 


I didn't like Deku too badly. Blowing bubbles and gliding were pretty lame. 


Goron Link was much better, strong but slow. Unless you were rolling, which was beyond awesome. 


Zora Link was the best. I loved zipped zagging through the water. Plus the twin blade fin attack was pretty neat. 


I do admit my disappointment with Oni-Link. I worked so hard to get every mask, and turns out he just plays like Adult Link in Ocarina....



I did hate the 3-day system, crappy ways to save your game/inventory, and the fact that there were only 4 dungeons. It did have the best side-quests in the series, so I still love it. 

Saturday, July 30, 2011


I've heard how bad this game really was for a LONG time, but never got a chance to really take a ride on the Stinkville Express myself. The most ironic thing about the game is that it's actually made by Nintendo. 


The game isn't really broken or anything, the word we're looking for here is "shallow." Imagine a fighting mini-game they often put into other genres to "mix things up" and what not. That's basically what Urban Champion is like. 


It's just Random Dude vs. Random Guy with generic punches for a long period of time. You're suppose to hit your opponent in the manhole or something. 


But even after you do that, the game keeps going on and on and on. I can't believe people bought this game so many years ago for $50 or more. Such a shame. 

Score: 2 out of 10